This was understandably met with some negativity from the community who found their favorite appearances, which were once on mid-tier gear, locked behind higher end (or even PvE) gear sets. ![]() Working together with Grunbag, we agreed upon a visual progression which we felt was appropriate. My goal was to amend what I saw as a problem introduced by previous developers who gave out high-end armor appearances to mid-tier gear (because at the time the highest armor set that could be obtained was Conqueror), and to instead create a smoother visual progression of the armor sets as players obtained more powerful sets. ![]() ![]() One of the projects I eagerly took up while on the RoR team was categorizing and reorganizing the armor sets for all the classes.
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